Integrate Audio into Game
Production Log -
I began to integrate my audio into the game; I went into (Create a Sound > Load Sound) and then loaded each of my sounds one by one. Once I had created a sound within GameMaker for each of the audio files I began focusing on the individual sounds.
Evaluation -
The product isn't exactly what I expected; I originally planned it to be historically accurate and give the impression of danger. What I actually created was something comedic; since the game is rather 'arcade like' I don't think this is such a bad thing. '1943' isn't a really serious game so the light hearted theme of it is all right. The sounds that I created for this game will fit with the game but they don't sound the best they could. I think with a bit more time I could have made these sounds fit the purpose better. Also, the game is pretty limited with the range of sounds it needs because it is so basic.
Concerning technical qualities; some of the sounds sound clean however some of them sound a bit 'staticy'. The reason for this is because I recorded some of the sounds with the dictaphone (clean sounds) and some with the microphone on my laptop (static sounds). I did intend to use the dictaphone for all of the sounds but due to the impending due-date I had to improvise.
Production Log -
I began to integrate my audio into the game; I went into (Create a Sound > Load Sound) and then loaded each of my sounds one by one. Once I had created a sound within GameMaker for each of the audio files I began focusing on the individual sounds.
- (bulletbounce.wav) - I opened (obj_enemybullet1) and looked at the event list; I clicked on the collision event on (obj_myplane) then opened the (main1) tab and dragged (play sound) into the action list. I set it with the sound (bulletbounce). I then did the same thing within the (obj_enemybullet2).
- (explosion1.wav) - I opened (obj_explosion1) and went to (Add Event > Create). I then went into the (main1) tab and dragged (play sound) into the action list. I set it with the sound (explosion1).
- (propellers.wav) - I went to (Create an object) and didn't give at a sprite. I then went to (Add Event > Create). Next I went into the (main1) tab and dragged (play sound) into the action list. I set it with the sound (propellers). I then opened (room_main) and added (objectpropellers) to the room.
- (scream.wav) - I opened the object (controller_life) and looked at the event list and clicked on the (no more health) event. I went into the (main1) tab and dragged (play sound) into the action list. I set it with the sound (scream).
- (wind.wav) - I went to (Create an object) and didn't give it a sprite. I then went to (Add Event > Create). Next I went into the (main1) tab and dragged (play sound) into the action list. I set it with the sound (wind). I then opened the (room_main) and added (objectwind) to the room.
- (gunfire2.wav) - I opened (obj_enemybullet1) and went to (Add Event > Create). I then went into the (main1) tab and dragged (play sound) into the action list. I set it with the sound (gunfire2). I did the same thing to (obj_enemybullet2).
- (lose.wav) - I opened the object (controller_life) and looked at the event list and clicked on the (no more lives) event. I went into the (main1) tab and dragged (play sound) into the action list. I set it with the sound (lose).
- (win.wav) - I opened (obj_button) and went to (Add Event > Create). I then went into the (main1) tab and dragged (play sound) into the action list. I set it with the sound (win).
The product isn't exactly what I expected; I originally planned it to be historically accurate and give the impression of danger. What I actually created was something comedic; since the game is rather 'arcade like' I don't think this is such a bad thing. '1943' isn't a really serious game so the light hearted theme of it is all right. The sounds that I created for this game will fit with the game but they don't sound the best they could. I think with a bit more time I could have made these sounds fit the purpose better. Also, the game is pretty limited with the range of sounds it needs because it is so basic.
Concerning technical qualities; some of the sounds sound clean however some of them sound a bit 'staticy'. The reason for this is because I recorded some of the sounds with the dictaphone (clean sounds) and some with the microphone on my laptop (static sounds). I did intend to use the dictaphone for all of the sounds but due to the impending due-date I had to improvise.















